Dark void how many episodes
After clearing the enemies, go into the rooms up and to the left above the nearby weapons lock to find the journal Teague 3 of 3 while going up to the third story on the right to find FT 5 of 7 You then must walk up to the monolith you can see ahead to show a cutscene of Will entering the giant structure. Once you have control look to the left immediately to find a couple pillars with a journal on the far one, this one being FT 6 of 7.
Move in past the room with the pond and move left. Continue onward to find a new sort of lizard like enemies, for those of you who are delving into the information of the game these guys are the next evolution of those worms and these guys pilot the Knights you'll be fighting throughout the game and the Archons explained later.
These are also called Sarpa, just for reasons of identification. It's worth noting these guys are more common in the battle scene than the larva and they will jump on you for a quicktime event that'll kill you, so be ready to wiggle the left analogue stick left and right to save yourself. Anyway, clear these guys and continue to a hallway on the right.
Some more of the lizards will appear for you to kill, move on forward afterwards to find even more in the next room. Continue through this room, U-turning into another hallway, in the next small room that isn't lit, there is a journal on the ground, FT 7 of 7. Continue through these hallways until you get back outside, met by several watchers.
After dealing with the watchers, get out and look back up towards the wall to find another long Vertical cover segment.
On your way up this wall face you'll end up fighting about half a dozen sergeants and a dozen pawns. When you finally make it to the top, you'll see Tavi fighting off some enemies, screaming about something about shape-shifting watchers apparently, as if you didn't have enough to worry about.
You're going to need to help him with the Knight he's currently engaged in battle with, and soon after killing this Knight one more will fly in. Other than the knights, there are a couple sergeants and pawns on the sides. After dealing with all the enemies a cutscene plays where, soon after being rescued, Ava frantically calls that they need to save Nikola who's on the Watcher transport, Will says they just need to go but Ava just goes without him and Will grumbles and beckons for Tavi to follow him to fix a plane.
You are given control in a cave obviously extending from Nikola's workshop, take a quick look to the right to find a journal, Tuddlefingers 3 of 7. Continue out the cave to find a nice big outdoor area. At this point the High-speed flight that you experienced in the beginning of the game is reopened to you, which is accessed by pressing Y twice on the ground or once while hovering.
After being re-taught the controls, you are told to take out three communication towers to the right, after which you are prompted to try a couple maneuvers, click the right analogue stick and then jut both sticks left, right, up or down. Maneuvering left or right will make you dodge left and right while up and down perform a quick U-turn. After this an Anti-Air watcher gun appears, kill it. You are then asked by some other humans on the ground to help them out with the force field containing them.
Time to go to either one of the big floating Watcher structures you've probably seen on either side of the force field, first you are going to go to the left side generator Will asks how to land the new jetpack and you are prompted to switch to hover mode press A while flying and then you can safely land on the loading platform of the generator. After this Tavi will mention over the radio that someone was coming and he had to go, interesting to say the least. First make your way into the left generator, landing on the loading platform, killing the couple silver sergeants and pawns, and going in to bust the control panel.
In this same area, you've probably noticed another journal on the way down to the control panel area, Tuddlefingers 4 of 7. If you go in one of the side doors down where the control panel is and head away from the control panel you'll find a small room with a journal, Loinsigh 6 of You may now be thinking "What the, where'd I miss 3, 4 and 5?!?
When you destroy the control panel the bottom shield is disabled, so fly out of the loading room and get down there, enter the generator and fly up all the way near the top to the other control panel, fighting or ignoring all of the watchers as you wish. This ones easy to escape because you can just freefall out of the generator to get out before it is demolished, as long as you don't hit any of the platforms on the way down.
When the first generator falls you'll find a few hubcaps coming out to respond to the threat destroying the generators, which is you of course. You can start hijacking the hubcaps by getting close and pressing B to initiate the quicktime events or just shooting them down.
Then make your way to the other generator and start forcing your way into it. You must then fight a couple sergeants and pawns to get into the structure, and walk down into the hallways where you will find a control panel, walk up to it and press B to smash it. On the way out you'll find some Sarpa ambushing you in the hallways.
Fly back out of the generator and to the top of the structure where the shield has been deactivated from, enter the generator from the top, fighting downward to another control panel near the bottom.
Instead of fighting you can also simply just freefall down to the bottom relatively unscathed and just deal with the control panel. About midway down on one of the outer rings lining the inside of the generator is a journal, Loinsigh 3 of 11 I told you they'd be later in the level After destroying the control panel, quickly fly back up the length of the generator and out the top before being destroyed with it.
Once both generators are down, the ship that was being contained will start making its way to leave but a giant walker lizard robot Watcher appears behind it and starts assaulting it, this is the Archon, and you'll need to beat it.
Fly through its legs real quick to get the Forgot my TOW cable achievement if you wish, then shoot eat of its four joints where the legs meet the body and once all four joints are left burning, go up to either its head or tail and press B to initiate the quicktime event in order to finally put it down. After the Archon is felled, head back to where the force field was and look near the two corpses to find a journal, Loinsigh 4 of 11 and then drop down the hole in the center of the force field ring.
Fly through the giant tunnel, occasionally having to deal with a few mines floating around, until you come across what looks to be a giant hangar.
There will be a knight flying toward it that you can shoot down before actually having to fight it inside the hangar. When you enter the hangar, fly up towards the upper catwalks to find a journal on the catwalk closest to the tunnel, Loinsigh 5 of When you actually get into the hangar, you'll need to start clearing enemies, along with a Knight floating around in the middle, there are several pawns and a few sergeants scattered around the room, just fly over to one of the corners and start picking them off one by one.
When you're done a cutscene plays where the doors on the opposite side are opened and Will goes out, awestruck by the shear abyss below and the pillars upon the horizon. Thats when several Knights appear behind him and blast him off the cliff, ending Episode 1. When you're given control, look to the right of the path ahead and near a shrub is a journal, Tuddlefingers 5 of 7. Continue forward to find some ruins, with a labyrinth embedded in the floor of the ruins plaza. This is where you find the first group of watchers in this area.
Keep in mind you need to keep Atem alive, so don't leave him unattended. After several pawns and Gold Sergeants continue out the opposite side of the plaza to find a divide between two monoliths with a few more watchers and a turret mounted at the other side of the ravine.
Face the turret and make a 90 degree left, going up the plateau to see another journal, Tuddlefingers 6 of 7. Fly over to the turret and kill the watcher in it and take over the turret to kill the rest.
After this turn to the right after the divide to find more Watchers. You are presented with a new plaza with a labyrinth, which in the far right corner near a decline from the surface has a journal, E. Fight through the labyrinth with several more silver watchers and a few Gold watchers, spawning another set on the back monolith wall. This new group has several gold watchers up floating near the top of the monolith as well as a few silver watchers at the floor level.
When this is done move over to the left and go into the next divide, this time with two turrets on the other end and several Gold watchers flying overhead. Again fly over to the turrets, get rid of their gunners, then use the turrets to clean house on the flying Gold Watchers.
When this is all done the ruins end and you're back to looking at canyons and pillars, look to the right and go up the incline you can see to find a journal, A. Atem will then get a radio transmission saying his friends are under heavy attack, he then instructs you to hurry ahead of him to assist the battle. Move past the incline and fly out into the canyon, flying past a mini-monolith turning right to find the camp that's under attack.
On the cliff area closest to you as you come upon the camp is another journal, A. When you get there, there will be a silver seargent and a few silver pawns on the ground, defeat these and a Watcher transport will appear to start dropping off more Watchers.
This transport will drop one silver sergeant and two silver pawns periodically until the AA guns finally bring it down, just keep them from killing the Survivor forces until then. When the first transport is destroyed another transport will appear, dropping a red sergeant grounded sniper and gold sergents as well as a silver pawn periodically until it's destroyed. After this the camp is saved, and you are prompted to move towards the temple in the back of the camp, but before that on the left side of the door, about several stories upward, is a pillar that has on top another Journal, which is A.
Then walk inside the temple and in the very first room with the little pond is yet another journal, A. Follow Atem further into the temple to find a cutscene where Atem explains the history from tablets in the temple, revealing that the Watchers came from another world which was destroyed so they came here and while they were here attempted to use Man as a slave race.
After they gave Man self-awareness though and the ability to reproduce, they grew out of control and the mightiest of these forces drove the Watchers into the Void.
Immediately fly down onto the cliff and look around for a nearby tent, one with a soldier hanging out in front and there is a journal a few feet away from him Loinsigh 7 of From where you started if you look up towards the big ship you can see, this ship is called the Ark you'll notice what looks like a piece of a suspended road with two sets of boards with supplies each covered with tarp, on one of them is the jornal Loinsigh 8 of Then fly up to the Ark all the way to the top to what looks like a radar box, on top of that is the journal E.
Afterwards between the Ark and the barracks drop down to a catwalk just under the ship to find journal Loinsigh 9 of Now you finally continue to the barracks, accessed by flying to a loading platform behind the Ark. Immediately to the left past the soldiers hanging around the radar is a Knight's arm mounted weapon with a journal in front of it on the counter, Turner 1 of 1.
When you've obtained all the journals go up the stairs in the barracks and walk up to the lady standing up on the next level, named Red, she will present you with your sleeping quarters and you'll go off into one of Will's flashbacks. This shows where Ava and Will first went seperate ways, Ava asks if Will heard of the adepts, but he didn't and she just left.
Will then wakes up to Atem on the radio telling him that he needs help with a warning beacon thats going off nearby. Atem says it's watchers and he needs you to go on over there to deal with them, with that walk out the door to the loading platform of the barracks, turn right and start flying towards the waypoints. You'll be guided around the first plateau turning right, between a couple collapsed pillars before reaching the location, where you find several hubcaps that you need to then immediately get rid of.
If you shift to the right slightly after seeing the hubcaps and fly forward a bit you'll see a string of like-altitude plateaus and a couple metal bridges converging on one of them, right between the bridges is the journal Deracroix 1 of 3.
Note- this is an excellent place to start raking in hijacks for the Grand Theft You can hijack them by flying up to them and pressing B to initiate the quicktime event, just get around to the back of the ship and hold B afterwards to start prying off the cover to the circuits while maintaining grip and avoiding being fired at by the watcher in the cockpit by moving left or right before heading back to the control screen.
After you've pryed off the cover and opened the cockpit Will will run up to the pilot Watcher and move to kill him, wiggle the left analogue stick back and forth until you see Will take his gun and shoot the Watcher.
After the first group are dealt with you'll be introduced to hubcaps that are equipt with shields, and you'll need to fire at them and destroy the shields before you can hijack or destroy them.
When you're done Atem will beckon you back to the camp, and a cutscene will immediately take you there, here Atem presents you with a gift, a helmet to one of the watchers equipt with a highly functioning radar, as long as you remember who you are it won't end up taking you over, comforting. Next both you and Atem are on a transport headed to where some prisoners are being kept, and a few of the other survivors make a bet that Atem will get 3 times as many kills as you, time to prove them wrong.
You land in a place that is like Chapter I in the sense that its a smaller ruins area with labyrinth-like tunnels below the surface. This area's pretty straightforward, just jump from waypoint to waypoint killing sergeants and pawns of every variety, there will be a dozen sergeants and a couple dozen pawns.
After a few waypoints you'll go into some underlying hallways leading to under the monolith you see near the transport, you'll know you're under it when you start encountering red pawns trying to blow up in your face. You should soon come across three prisoners, then soon afterwards see a weapons locker, with a journal right behind it, Deracroix 2 of 3. Just after that is a room with a bunch of rampways up and this room has several sergeants in it. When all of that has been dealt with head out the door at the top to see a cutscene of Atem being awesome to end this segment.
Although the enemy can cause trouble, he behaves passively, not trying to storm Will if you are distracted or hide behind a stone for too long. A special feature of Dark Void is the ability to fly with a futuristic-looking jetpack. It introduces the so-called vertical gameplay, when battles take place on several planes, in this case, in the air and on the ground..
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Introduction What is Dark Void? The game is set in August of , shortly before the outbreak of the Second World War. What follows is the incredibly moving journey he and his heterosexual life partner Cooper "Coop" Cooperson go on. Wacky hi-jinks abound. The game features cover based shooting, weapon upgrading systems, mid air combat and the smooth voice of Nolan North.
It is also not very good. Clip Dark Void: NVidia Trailer. Dark Void: Clip 2. Dark Void: Dog Fighting. Photos 2. Add image. Top cast Edit. Nolan North Will as Will voice …. Polly Walker Ava as Ava voice …. Paul Eiding Tesla as Tesla voice ….
Hall Atem as Atem voice …. Sal Lopez Tavi as Tavi voice …. Drew Bell Cooper as Cooper voice …. Nika Futterman Red as Red voice …. April Hong Imperator as Imperator voice …. Courtenay Taylor Survivors as Survivors voice …. David Scully Survivors as Survivors voice …. Roger Craig Smith Survivors as Survivors voice ….
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