How many quests does aela have
I don't know how these cozy lords manage to drag themselves out of bed every day. Why bother if you're not living? Someone's got to head out there and take care of the beasts. Beasts are not nearly as predictable as men. Give the thing a quick death. I knew that we could count on you. It's simply a beast, but be cautious.
The beasts of Skyrim are made of sterner stuff than most. Get it taken care of right away. Nobody wants an animal left roaming around in their place. Of animals? Come back when you find your spine. Well, should you change your mind, the contract will be available for a while. The mindless cretins didn't stand a chance. The intensity of the hunt is special, isn't it?
Have your share of the pay. I'm looking for work "A citizen of the Reach has asked for our help. The Troll Beast is dead. A simple job, but it keeps the coin rolling in. Here's your share. They certainly came through with the coin. Here's your gold. I almost envy you. That first time is always the most You gave us even more trouble than Farkas did at his first turning.
You'll need to build up your strength before you can call on it again, though. Just be careful where you do it. Some cowards in this land can't stand the sight of glory before them. Then, well Stronger, faster. It doesn't last long, though.
The blood of your foes can sustain you. If you're willing to feed. The more we feed, the greater our prowess will grow. We could perhaps discover even more gifts of Hircine. You're sounding like the old man. I love Kodlak. I respect and follow him. But he's wrong on this.
It's no curse. We're made into the greatest hunters in the land. If he's worried about some mead-swilling afterlife in Sovngarde, he's free to pursue it. I'll take the glories of the hunt right here. They always make such easy prey. Abandoned for years. They're like jackals, making their home anywhere they can find. I've caught wind that one of the brighter Silver Hand has been sniffing around Eastmarch.
If you can sneak into their camp and steal his plans, we'll have the advantage. We've got the cowards on their heels now. Hopefully this will let us know more about their movement. I think we've got them on the run! A group of them has holed up in Whiterun. Run fast, my friend. Looks like you've really driven them into hiding. Keep this up. We'll wipe them out, yet. He's asked to see you. My advice? Always be honest with the old man, but don't tell him anything he doesn't need to know.
Did he say you were to lead the Companions? Your strength and honor are apparent to all. But your strength and honor are apparent to all. Let's go tell the others. But this I think I'm just going to This place is worthy of some time. You go on ahead. I'll see you back there. But that may just be because I remember when you were just a whelp who was begging to join. The old man trusted you, so I'll trust you. I'm glad we could give it to him. I had once heard Skjor and Kodlak talking about the Totems of Hircine.
Simple-looking objects that could channel the powers of the werewolf in new directions. Once Kodlak began looking for his cure, I'd wager Skjor didn't bring it up again.
But I was going through his things and found a book I had never seen before. All about the Totems. I've been talking to my sources around the holds, and think I may have heard where one of them lives.
Want to come along? I guess I was wrong. I think I've located another one of the Totems. Come with me, and we'll write ourselves into their history. I've finally tracked down the last of the Totems, I think. The information wasn't easy to come by, but everyone has a price.
And a pain threshold. Let's get it to the Underforge. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Universal Conquest Wiki. Inside Jorrvaskr : "Ysgramor himself wouldn't have the patience to deal with all the rabble around here. Near Gallows Rock : "Are you awake?
In Jorrvaskr : "Have you been bringing the battle to the Silver Hand, friend? In Jorrvaskr : "Blood running hot? Inside Ysgramor's Tomb : "Did I hear right? Inside Jorrvaskr : "Do you have guidance for me, Harbinger? Aela may disappear randomly.
She will not return by waiting or fast traveling to another location. Activating the miscellaneous quest "Speak to a leader of the Companions. PC Fix Typing: " prid A " and then " moveto player " in the console. The quest indicator may not point to the correct location when her shield needs to be returned.
She is found in her room at the end on the left and behind the left door at Jorrvaskr. During the quest "Glory of the Dead," Aela may get stuck on the set of stairs after the wolf spirit of Kodlak is fought. Solution: Either asking her to follow upon becoming Harbinger or wearing an Amulet of Mara and propose to her.
After turning in each totem for the "Totems of Hircine" quest, Aela prays at the statues. After turning in the final totem, she returns to pray if asked to follow.
After placing the totem on the altar, using the wait function for 24 hours makes Aela walk out of The Underforge. Waiting another few minutes should get her to go back to Jorrvaskr, ready for rehiring. It existed alone on the mountain while the city was built up around it over the centuries. It features a main dining area, below which are the living quarters for the whelps and for the Circle and Harbinger. Outside, there is a training area, and close by is the Skyforge , where the Companions' weapons are formed.
The forge itself is large, ancient, and built outside on a mountain, close to the sky. Below the Skyforge is a ceremonial area known as The Underforge , which is out of bounds except on rare occasions. Once the Companions quest line has been finished, you are named Harbinger.
The advantages are that now you can command most of the Companions to aid you in battle, and you can now forge Ancient Nord Armor and Nord Hero weaponry at the Skyforge. The primary Companions quest line consists of six quests; multiple radiant quests must also be completed over the course of the quest line.
Three achievements 50 points; 2 Bronze and 1 Silver are unlocked by the Companions quests. These quests are available after completing Take Up Arms and are repeatable:. After starting the Companions Faction Quests , you may come to a point where it seems you cannot access the next quest to progress the Companions story.
The Companions Subquests become available in phases; the first phase of subquests become available after completing the Take Up Arms quest. The second phase of subquests are only available after completing the main quest The Silver Hand. The third and final phase of subquests opens up once the last Companions Main quest: Glory of the Dead has been completed. The twelve of the thirteen Companions Subquests all have a randomized factor to them; the one exception being the Purity subquest in the final phase.
Below we have listed all thirteen Companions Subquests. Her first subquest will require that you kill some random animal that has found its way into the home or business of a random resident of Skyrim.
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