Swtor surge what is it




















Quote: Originally Posted by Mubrak. But you can't choose between crit and surge, there is no option, you can only chose to have X amount of crit and Y amount of surge and need to balance it with other stats, not each other. Diviciacus The original-gangsta x2 damage on crit from Dungeons and Dragons has served well for more than forty years.

Why mess with a good thing? Nonne mei fratres congruitis nobis nostram cruore ferroque humum recipienda esse aut Imperium Aeternum quae omnia speremus peregerimusque vere perdat? Conquering the Darkest Places , the ongoing misadventures of a Sith doing what's right by her. Quote: Originally Posted by Diviciacus. RifkaofRohan I like the idea of combining Critical and Surge, it saves from having to waste a stat spot to have both. Now something else can be included to your stats that you may have wanted, but didn't have room to add anything else.

Well done! Altyrell Quote: Originally Posted by RifkaofRohan. Tracer Missile - No other priority ability off cooldown so used here. Heatseeker Missiles - Used off cooldown.

Blazing Bolts - Need to use here before we reset its cooldown again. Tracer Missile if proccing Blazing Bolts. Blazing Bolts is your highest damage ability, so proccing it as often as possible is the most important priority. Since you will be channeling Blazing Bolts in that window, that means you can use Blazing Bolts and other abilities. See the discussion above at 1 regarding the use of Tracer Missile. The overall goal of the rotation is to use Blazing Bolts as much as possible.

However, the fastest you can ever use this powerful attack is every 8s because that is the rate limit for triggering Barrage. As such, it does not matter if you use Blazing Bolts as soon as it procs or just before proccing it again. As discussed further below regarding the use of Tracer Missile to proc Barrage to reset the cooldown of Blazing Bolts, you will have either 6 GCDs or 7 GCDs between procs depending on whether you hard cast or instant cast.

If you have not already used Blazing Bolts by the time only 2 GCDs are left before you need to proc it again, it takes absolute priority. You do not want to waste a use of Blazing Bolts. Priming Shot with Primed Ignition tactical. After the core goals are handled to make sure you are using Blazing Bolts every 8s through timely proccing of Barrage, you then get into priority for high damage fillers.

Priming Shot takes top priority if you are using the Primed Ignition tactical due to the damage dealt and the DoT applied by the tactical. You want as much uptime on that DoT as possible as it provides a significant buff to the discipline's sustained damage output. A key consideration when using Priming Shot is whether the instant cast it provides for your next use of Tracer Missile will impact the timing to proc Blazing Bolts.

As discussed further below, if you use Tracer Missile on the 6th GCD expecting to proc it via a hard cast then the instant cast could fail to proc it and disrupt the rotation and energy management by forcing a second Tracer Missile. Heatseeker Missiles. A very high damage ability that should be used on cooldown.

Electro Net. Electro Net is a high damage and energy efficient ability. It has a very long cooldown so is not used that often typically. Rail Shot with stacks of Tracer Lock. Ideally Rail Shot should only be used with 5 stacks of Tracer Lock. However, a key element to maximizing DPS on this discipline is knowing that is is frequently optimal to use Rail Shot on cooldown with 4 stacks rather than delaying GCDs for other priorities.

If it's confusing to see Blazing Bolts on this list twice and one being fairly far down , remember that our ability to use the ability is limited to no more often than every 8 seconds.

The only time we want to use Blazing Bolts is when other abilities are on cooldown or when it's nearly time to proc it again. The pattern this usually follows in a fight is that after you use Tracer Missile to proc Barrage, your high priority fillers Priming Shot, Heatseeker Missiles, Electo Net and Rail Shot are on cooldown. In that case, use Blazing Bolts right away to make room later to use the fillers as they come off cooldown before proccing Blazing Bolts again. Tracer Missile if not proccing Blazing Bolts and have excess energy.

You can use Tracer Missile as a general filler when all other abilities are on cooldown, you cannot proc Blazing Bolts, and have excess energy. Be very careful about extra uses of Tracer Missile as that is the way newer players most frequently get into energy trouble.

When in doubt, skip this priority and go to your basic attack instead. Rapid Shots if unable to proc Blazing Bolts and do not have excess energy. As a reminder and quick recap, Blazing Bolts can have its cooldown reset every 8s by using Tracer Missile via the Barrage passive ability.

The overall priority for the rotation is to use Blazing Bolts as much as possible by proccing it as close to every 8s as possible.

As discussed above, this priority does not always mean using Blazing Bolts on cooldown but instead using Tracer Missile every 8s or as close to is as possible to get the proc. The aspect of this rotational goal that makes it difficult to achieve is the odd cooldown timer of 8 seconds. Assuming no alacrity, 5 GCDs will take up 7. That leaves 3 GCDs for fillers. Adding another wrinkle is the impact of Priming Shot or using Power Surge. Both cause Tracer Missile to be instant cast. This is important because it changes the timing of the proc.

Even worse, now we have to hard cast a second Tracer Missile that procs Blazing Bolts at the end, taking So what's the takeaway here? There are two scenarios that guide your "rotation" in terms of how often to use fillers versus using Tracer Missile to proc Blazing Bolts, which are entirely dependent on whether Tracer Missile is a hard cast or instant cast:. This channeled ability takes 2 GCDs so using the cooldown here grants more free energy regeneration than any other ability and offsets the most expensive individual ability 20 energy cost.

This grants you the most energy regeneration for the ability use as compared to any other option. Make sure to get the full benefit from Vent Heat cooldown and its buff from the Improved Vents utility. This ability regenerates 65 energy over 3 seconds. Do not hit it as soon as you drop below optimal energy regeneration levels or you will waste a lot of free energy.

This is the difference between an extra s of heavy burn so take full advantage and get some practice on a dummy to get the feel for when to hit it. Avoid over casting Tracer Missile and make sure to use Rapid Shots periodically.

The optimal ability usage over an extended period should be about energy neutral without any energy cooldowns. When you consider Supercharged Gas that is used rotationally, you should be able to use the occasional Tracer Missile as a filler in addition to the cast that is used to proc and reset the cooldown of Blazing Bolts.

However, the easiest way to wreck Arsenal from an energy perspective is too much Tracer Missile spam. I suggest using Tracer Missile continuously when Vent Heat is available or about to be , but otherwise being selective with its use.

If I know Supercharged Cell is up or about to be, that's 1 extra. Blocks where you use your big fillers can drop you in energy fairly quickly, so anytime I'm below 80 energy I try to prioritize Rapid Shots as well to protect against big drops from a block of big fillers. Again, it's important to note that you should always prioritize Tracer Missile to proc Blazing Bolts.

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